Rise of the Drow: Collector's Edition for D&D 5E and PFRPG
Created by AAW Games
Our #1 Bestseller and ENnie nominated mega-adventure Rise of the Drow returns in a final massive volume for 5th Edition or Pathfinder.
Latest Updates from Our Project:
Vote Now! Fantasy Grounds: Occult Secrets of the Underworld.
10 months ago
– Fri, Jun 21, 2019 at 02:42:26 AM
We're over a week away from charging cards for the Rise of the Drow: Collector's Edition Kickstarter.
Occult Secrets of the Underworld was just completed for use in the Fantasy Grounds virtual tabletop and we could add this to the available add-ons in BackerKit as well as ask BackerKit if they can lift the lock for a limited time to allow backers access to snag this. Alternatively, instead of overcomplicating things, we can simply send you a link when Occult Secrets of the Underworld goes live on Fantasy Grounds and Steam.
Which would you prefer?
A. Order Occult Secrets of the Underworld in BackerKit
B. Order Occult Secrets of the Underworld direct from Fantasy Grounds / Steam
We will only initiate option A if over 25 people want it, otherwise, we'll stick with B and share the link here once it is live.
Please, if you care, post to the Kickstarter comments and choose option A or B.
[CLASH OF THE FACTIONS: FINAL]
10 months ago
– Thu, Jun 20, 2019 at 09:52:16 PM
Written by the Dominion Faction members.
It was a clear and moonlit night as the Dominion Council of War decided to end the war between themselves and the Bulwark alliance by attacking the surface. Meanwhile, the Outsiders assured the council they would defend Scionsfell if there was any sign of attack.
While the negotiations with the Outsiders took place, some drow prayed to the albino spider to get blessings, some were blessed, others were cursed.
As soon as they made it to the upperworld, they noticed strange things there, such as dancing drow in the moonlight. Even though the fact that dancing for Eilistraee was considered heresy, they decided to keep on their attack. As soon as they reached the upperworld village of Rybalka, everything grew quiet.
At this point, alliances that should have been liquidated earlier turned into betrayal. The council learned that the drow city of Holoth itself was under attack. It was a classic "war on two fronts". On one hand, the alliance between Upperworlders and the Rebels and on the other, the former Outsider alliance. “If they had not done it, we would have done it” was heard among the council. The Dominion army sacked and burned the village of Rybalka in its owners’ absence as the council members teleported back to Holoth.
The council returned to Holoth to help with its defense and held the Upperworlders at bay with spells and ballista fire, but the rebels had made a deal with two houses of Holoth to help overthrow House Gullion and the council. The traitors opened the city gates to the rebels and the drow fought back with fervor. The Outsiders had followed the drow army into the city through a hidden entrance while this unfolded and trapped the Dominion within. The fighting was arduous but several drow victories emboldened the city’s fighters.
In the end, it was a war the drow simply could not win. So, the council gathered itself hastily to make a decision with far-reaching consequences. They informed Matron Maelora of House Gullion that she and her house were now responsible for the fates of Holoth, that the council had planned their last, greatest deception. Each member of the council vowed to pay the price, and the Matron could now enact whatever last-ditch measures she possessed to ensure the success of the Dominion.
Afterward, the members of the council, each of them a noble and powerful drow, driven by their own ideals, fled to Torogrith Tower, while their city was crumbling and falling around them. They sped up the stairs to a great artifact in the form of giant tall crystal, the Vidrefacte, the consumer of souls. Once they reached it, they remained silent and motionless for a moment. Then, as one they drew their weapons and drove them simultaneously into the core while shouting “Naraneus shall never be defeated. Every single living being within Holoth is dead!"
Their weapons and magical power reached the Vidrefacte core. Within the next moment, there was an explosion and blinding light - Holoth and every single invader and drow in it was no more.
If the drow could not win the war, the least they could do was to ensure that nobody else could claim victory either. May Naraneus have mercy on her faithful. The council trusted that from the seeds left planted in Rybalkan soil, the Dominion would rise again.
ONLY 3 DAYS LEFT TO COMPLETE YOUR SURVEY! / Check out this gorgeous new art for the book!
11 months ago
– Tue, May 28, 2019 at 10:45:24 PM
TIME IS QUICKLY RUNNING OUT!
IF YOU HAVEN'T COMPLETED YOUR SURVEY PLEASE DO SO ASAP!
Thomas Baumbach shares some sneak peeks from layout & development
The Layout Man Cometh
Despair not, valued backer. This wonderful book is slowly taking form and I’m here to show you behind the scenes of that process. I’m the layout lead for AAW Games but on this project you might more accurately call my role "developer". Not only am I arranging the text on the page, I’m developing new content generated from the notes and thoughts of the writers. Let me show you what I mean.
Here’s a page from the fourth chapter, Descent into the Underworld.
This spread describes the area around Krelgar Keep, the location where our heroes will find an entrance to the Underworld. Krelgar Keep has a distinctly troubled history, so the environs are rife with danger. In the previous version of Rise of the Drow, this information was spread over four and a half pages. Now, reorganized and converted to 5th edition, it fits on a neat 2 pages. All the pertinent information is here, in close proximity, making it easy to understand the relationships these different encounters have to the region and to each other. Let’s zoom in for an example.
This is the statblock reference for a “diseased” treant. This bit of text tells you it has the same statblock as a treant, but is modified slightly to accommodate lower-level characters—when your players experience Krelgar Keep, their characters will be about 5th level, but a treant has a 9 challenge rating.
If this information was presented in-line with the main text, it would still be easy to understand. But here’s the critical part: it would have pushed this little tidbit to the next page, where it could easily be forgotten, so far away from the treant heading.
That’s an example of development, and possibly my favorite contribution to this book. Just 30 pages prior, the party encounters a potentially friendly treant who may grant them a boon. Yet because the previous versions of the book were written years apart by several authors, the link between these two events went unnoticed (except, perhaps, by a clever GM). Now these two chapters share a subtle story link that reinforces the whole! Exciting stuff I tell ya!
Here’s another example of how this book benefits from development.
This is what I think of as “extra information.” This text (after some editing) is part of the original content, but it’s not specifically germane to the encounter. The information in the main text is describing the environs; there’s no reason to interrupt that flow with a skill check that may or may not be relevant. Thus, it becomes an extra. This bit of marginalia is a hint about a later potential encounter in the area, also given a page reference for ease-of-use.
One more look behind the curtain? Ok.
That red box in the lower right is undeveloped real estate! In general there are three types of margin notes, and you’ve seen two of them: statblock references and extra information. The third type of marginalia is a more general note to the reader. Sometimes this is a “GM Advice” note, other times is an “additional setting information” note. We’re still developing the core of the book—the adventure and setting—concurrently with layout, but as the book approaches completion these red boxes get filled in with helpful hints to assist you in getting the most out of this tome.
Layout and final development on the Rise of the Drow 5th Edition book is nearly 1/3 of the way done. I’m a little behind where I wanted to be by mid-May, but it’s not far off. The Pathfinder version is next. Even though con season is upon us, I’m confident saying that delivery will be on time.
Rise of the Drow: Collector's Edition
Layout & Development
Chessex™ Faction Dice!
11 months ago
– Thu, May 09, 2019 at 05:50:57 PM
Cheesex™ Faction Dice!
The sample dice for the Dominion, Outsiders, Rebels, and Upperworlders Faction Dice Sets have arrived from Chessex. What do you think? We're pretty excited!
Once the samples are approved, large-scale manufacturing of the dice begins!
Which factions sold the most dice sets? List your guesses in order from most to least in the comments!